One Program. A Full Week of Invention.

The Bottor Inventor Workshop is a five-day invention-based learning experience where students identify real-world problems, build prototypes, strengthen literacy, and present innovative solutions.

The goal isn't simply to teach STEM. It's to teach students how to think like inventors — strengthening literacy, communication, creativity, and entrepreneurial thinking along the way. Every workshop is guided by The BOTTOR Framework (Bring Out the Talent of Readers) and by Professor WiggleWoo, the inventor mentor who leads students through the process.

Bottor Inventor Workshop overview: From Problem to Prototype to Pitch — a five-day invention-based learning experience for grades 3-5, powered by The BOTTOR Framework

The BOTTOR Framework

BOTTOR stands for Bring Out the Talent of Readers — the instructional methodology that powers every day of the workshop. It's built on five pillars:

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Professor WiggleWoo

The workshop's inventor mentor character guides students through the process, making each step playful and personal.

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Innovation Vocabulary

Six to eight invention-related words are read, discussed, and applied every day — then used correctly during the final pitch.

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Team Roles & Leadership

Every student holds a real role — Team Leader, Research Lead, Design Lead, Prototype Builder, Testing Lead, or Pitch Presenter.

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Test, Fail, Improve

Every prototype goes through multiple rounds of testing and revision before Pitch Day — iteration is the curriculum, not a detour from it.

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Confident Communication

Students build toward a public pitch all week, practicing how to explain and defend an idea to a real audience.

Day 1 — Discover & Imagine

Students identify a real-world problem — observing challenges at home, school, or in their community — then brainstorm multiple possible solutions before choosing one to bring to life. This week's Innovation Vocabulary is also introduced on Day 1.

Learning outcomes: observation, critical thinking, reading, discussion, brainstorming.

Day 1: Discover & Imagine — students and a facilitator brainstorming real-world problems on a poster, surrounded by Bottor Inventor's Journals

Day 2 — Design & Begin Building

Students sketch their invention, label its important parts, and explain how it works — then begin building their prototype.

Learning outcomes: planning, engineering design, reading instructions, communication.

Day 2: Design & Begin Building — students sketching invention designs in their Inventor's Journals and starting to build prototypes

Day 3 — Prototype Development

Students continue building their prototype using affordable, accessible materials — the emphasis is on learning the engineering design process, not building a finished commercial product.

Learning outcomes: trial and error, creative problem-solving, teamwork, iteration.

Day 3: Prototype Development — students building their prototypes with hot glue, wheels, and craft materials

Day 4 — Test & Improve

Students test their invention, gather feedback, identify improvements, and refine their prototype — then practice their final presentation. Every successful invention goes through multiple revisions before it succeeds, and Day 4 is where students learn that firsthand.

Learning outcomes: feedback and revision, resilience, presentation practice.

Day 4: Test & Improve — students testing their rolling book cart prototype, recording results, and planning improvements in their Inventor's Journals

Day 5 — Inventors Expo & Pitch Day

Students present their inventions before parents, teachers, community members, or judges. Each pitch explains the problem, their solution, who it helps, how it works, and why it matters — and every student must correctly use at least five of the week's Innovation Vocabulary words in context.

The day closes with an Innovation Showcase, where every team displays their prototype, Inventor's Journal, design sketch, problem statement, vocabulary words, and final pitch. Parents and guests walk around, ask questions, and interact with the students — much like a science fair or a startup demo day.

Day 5: Inventors Expo & Pitch Day — students presenting their Rolling Reader Book Organizer prototype at the Bottor Inventors Expo, with award trophies on display

Team Structure & Leadership

After identifying their problem on Day 1, each team assigns roles based on strengths — building real leadership, organization, and collaboration skills along the way.

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Team Leader

Keeps the group organized and delegates tasks.

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Research Lead

Researches the problem and existing solutions.

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Design Lead

Creates sketches and helps plan the invention.

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Prototype Builder

Leads construction of the prototype.

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Testing Lead

Oversees testing and records improvements.

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Pitch Presenter

Leads the final presentation — though everyone still participates.

Literacy Integration: The Innovation Vocabulary Challenge

Literacy is woven into every day of the workshop — not treated as a separate lesson. Each workshop includes an Innovation Vocabulary Challenge: students receive 6–8 vocabulary words related to innovation, engineering, entrepreneurship, or problem-solving, such as prototype, innovation, solution, design, engineer, improve, invent, and community.

Throughout the week, students read, discuss, and apply these words — and during Pitch Day, every student must correctly use at least five of them in context. This reinforces reading comprehension, vocabulary development, public speaking, understanding of STEM concepts, and confident communication.

Students reviewing their Innovation Vocabulary words

Prototype Materials

The workshop is intentionally designed so prototypes can be built using affordable, accessible materials. The emphasis is on learning the engineering design process — not building a finished commercial product.

The Bottor Inventor's Journal

Every student receives a Bottor Inventor's Journal on the first day of the workshop and uses it throughout the entire five-day experience. Rather than simply building an invention, students document their journey from idea to final presentation — reinforcing reading comprehension, vocabulary retention, and the ability to apply new concepts.

The journal follows students through each stage of the workshop:

  • Discover & Brainstorm — the problem identified, who it affects, and the solutions considered
  • Design & Build — invention sketches, labeled parts, materials used, and challenges faced
  • Test & Improve — what worked, what didn't, and what changed
  • Innovation Vocabulary — definitions, student-written explanations, and example sentences
  • Pitch Preparation — the problem, solution, and vocabulary words for the final presentation
  • Reflection — favorite moments, biggest challenges, and what's next
A student writing in their Inventor's Journal

Recognition & Takeaways

We want every student to leave feeling recognized for something they contributed. At the end of the program, students receive certificates, and recognition awards are presented.

🏆 Best Invention

🎤 Best Pitch

🤝 Best Teamwork

💡 Most Creative Solution

🌍 Community Impact Award

📖 Best Use of Innovation Vocabulary

🚀 Future Innovator Award

💪 Perseverance Award

Every student leaves the Bottor Inventor Workshop with their completed Inventor's Journal, prototype, invention sketch, project pitch, and a Certificate of Completion — along with greater confidence in reading, problem-solving, creativity, and public speaking.

Ways to Experience the Workshop

The Bottor Inventor Workshop is modular — the curriculum stays the same, while the delivery format adapts to fit a family, school, or community partner. Bottor Inventor Workshops are hosted in partnership with schools, libraries, and community organizations throughout Wisconsin — the program travels to where students are, not the other way around.

Foundation-Hosted Cohort

A five-day summer or school-break cohort hosted directly by Bottor Learning Foundation, led by trained Bottor staff. Registration fee applies, with sponsored seats available thanks to donor support.

In-School Residency

Delivered inside a partner school during the school day. Partner educators are trained on the curriculum by Bottor Learning Foundation and lead it themselves — free to the school.

Library or Community Center Workshop

Brought to a library or community center as a standalone program, with staff trained on the Bottor curriculum — free to the host organization.

After-School or Weekend Program

The same five-day arc, spread across after-school sessions or weekends to fit a partner's schedule.

Help Us Reach More Young Inventors

Every donation helps fund prototype materials, Inventor's Journals, and sponsored workshop seats for students who couldn't otherwise take part.

Your donation is tax-deductible.